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000044_owner-lightwave-l _Fri Jan 6 12:35:07 1995.msg
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To: lightwave-l@netcom.com
Subject: Re: Today's two problems are...
In-reply-to: Your message of Thu, 05 Jan 95 23:52:40 -0800.
<199501060752.XAA26389@hentai.ranma.com>
Date: Fri, 06 Jan 95 11:01:20 EST
From: Mark Thompson <mark@hubbub.westford.ccur.com>
Message-ID: <9501061101.aa00247@hubbub.westford.ccur.com>
Sender: owner-lightwave-l@netcom.com
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Mike Harlock <harlock@hentai.ranma.com> writes:
> 1. I made a logo object with the Text option in modeller, then used the
> extrude function to make them 3D. When I render the objects, they have
> extremely sharp lines and artifacts where the polygon edges are on the
> extruded parts.
I don't think I follow you. Did you mean Bevel rather than Extrude? If you
over-bevel, nasty things can happen. If its an extrude, are your polys facing
the right direction?
> 2. What's the fastest/easiest way to clone an obect many times and give
> each clone a different surface name?
With the object in Modeler, repeatedly use "q" to change the surface followed
by "S" to Save As a new object. This would be a good candidate for a very
simple ARexx script.
> So I assume Lightwave doesn't actually save the clone objects,
> just the fact that one object needs to be replicated X many times when it;s
> loaded into the scene.
Newer versions of LightWave only save one instance of a cloned object when
Save All Objects is selected. And even if it did save them all, they would
all have to have unique object names as well as unique surface names. Just
do it all in Modeler.
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